

This usually includes commands which involve the economy, basic teleportation, and other basic commands. The player group covers all the commands that established players can use.The newbie group contains the very basic permission nodes, and should be safe to give all newly joined players upon login.

On smaller servers you might end up merging the moderator and admin rolls, but most people will have different opinions when it comes to which powers the admin should receive access to, and which powers moderators should receive as well. The most traditional system (shown below) uses group inheritance, starting with new players at the top, and owners on the bottom. This configuration can be as simple or as complicated as you make it. Group Manager allows you to effectively manage users' permissions by letting you create as many different groups and sub-groups as you could possibly need.
